Procedural Forest

I implemented an automatic placement system using Unreal Engine's Procedural Content Generation (PCG) based on the layer structure of actual forests.
It took about 4 months. (2024/08/23~2024/12/17)

Procedural Forest (PCG) - setting

Procedural Forest (PCG) - front view

Procedural Forest (PCG) - detail view

broadleaf tree

broadleaf tree

Pine tree

Pine tree

Shrub

Shrub

Bush

Bush

Weed

Weed

Debris

Debris

layer structure of actual forest

layer structure of actual forest